The Century System
← My Own CenturyA working example
The BallyMagauran Century
The Cape Cod Wheel is open Spin the Wheel
A Family Century · Cape Cod Edition

The BallyMagauran Century, Cape Cod

One hundred adventures. Two houses. One shared Century.
Chatham · Orleans · Pleasant Bay
A pine tree overlooking Pleasant Bay, boats at anchor
The family

Two houses on Pleasant Bay. One hundred adventures.

The Magauran children spent their summers in Chatham. Many of the places and traditions in this Century come from those years. Brendan Magauran Jr. now has a home in Orleans, across Pleasant Bay. Raymond Magauran and his family live in Chatham. The Chatham and Orleans houses share one set of one hundred adventures.

The hundred combines family traditions with the places the family knows. The family adventures include the coat of arms, the Big Three, the family tree, the Lobster Muster, and the Adventure Wheel. The Cape adventures include Main Street, Route 6A, Pleasant Bay, the beaches, and the history of both towns.

The Magauran arms: a blue shield with a gold lion passant and three gold crescents above, beneath the motto Vincit Veritas
The accepted arms: a blue shield, a gold lion passant, three gold crescents above, beneath the motto Vincit Veritas. A different description of the Magauran arms turns up in O’Hart’s Irish Pedigrees (1887) — a red shield with lions and a crown — an interesting variant on the family record. Drawing the arms from memory is No. 85.
How it works

A Passbook, a witness, and a season.

Each player has a Passbook with one numbered line for every adventure, in seven categories. A witness signs the entry when the adventure is complete. The witness may be a child or an adult, as long as that person was there.

Each house has a Keeper. The Keeper oversees the season, confirms adventures, settles questions, and keeps the Chronicle. Either Keeper may confirm an adventure done by a player from either house.

The King or Queen of the Game serves for one season, sets No. 99, and settles any question the Keepers cannot. That role is separate from the King and Queen of the Glan, which is No. 94.

Some adventures are simple, such as putting a foot in the ocean. Some take most of a day, such as picking a bushel of berries and making jam. A few happen once a summer. Nobody finishes in one summer. The book stays open across seasons.

The seven categories

Ninety-eight adventures on the Cape. Two more from the King and from you.

61 easy, 29 moderate, 8 difficult. Seven are marked with an anchor: a player who is too young, too old, or unable to do one gets credit without doing it.

Boats pulled up in the marsh grass, Pleasant Bay
On the Water16 adventures
The Eastham windmill, Cape Cod
On the Cape17 adventures
A Saturday night game at Veterans Field, Chatham
Beach & Ballfield13 adventures
Dinner at Pate's
The Table12 adventures
A card game at the house on a rainy afternoon
Parlor & Games10 adventures
The Friday night band concert at Kate Gould Park, Chatham
Evening & Fire16 adventures
The family at the beach, September 1969
Heritage & Home14 adventures
The hundred

Thirty-five of them.

Five from each category. The whole hundred is in the Passbook and on the Wheel.

I · On the Water

Sailing, swimming, fishing, and exploring Pleasant Bay and the Atlantic.
  • 1First Swim of the Season easy
  • 2First Sail moderate
  • 8Count the Seals at the Cut moderate
  • 12Land on Sipson Island difficult
  • 14Whale Watch difficult

II · On the Cape

Main Street, stores the family has visited for generations, local landmarks, and Cape history.
  • 17Chatham Lighthouse easy
  • 18Candy Manor easy
  • 23The Fish Pier at Unloading Time easy
  • 30What Quanset Means easy
  • 33Hunt’s Ship easy

III · Beach & Ballfield

Cape League baseball, days at the beach, and outdoor family games.
  • 34A Saturday Night Ballgame easy
  • 36Chatham Lighthouse Beach easy
  • 39Sunset at Rock Harbor easy
  • 45A Bushel of Berries, and Jam difficult
  • 46Swim at Hardings Beach easy

IV · The Table

Food the family prepares and shares, including the Lobster Muster.
  • 47Elwood’s Raw Bar easy
  • 50Chatham Bars Inn easy
  • 53The Lobster Muster moderate
  • 56Silver Queen easy
  • 58Sherry on the Lobster easy

V · Parlor & Games

Indoor games for rainy days and evenings, including the Adventure Wheel.
  • 60Three Knots moderate
  • 64Poker Night easy
  • 66Paint the Bay moderate
  • 67Spin the Wheel easy
  • 68Murder Mystery Night difficult

VI · Evening & Fire

Fires, stargazing, concerts, and other activities after sunset.
  • 69Friday Night Band Concert easy
  • 70Build a Fire moderate
  • 76Find Polaris, the North Star easy
  • 80Fireworks or a Parade moderate
  • 84The Andrea Doria and the Stockholm easy

VII · Heritage & Home

Family history, songs, stories, and traditions tied to Chatham and Orleans.
  • 85The Family Coat of Arms moderate
  • 86The Big Three easy
  • 94King and Queen of the Glan moderate
  • 96The Twelve easy
  • 97The Magauran Song easy

The last two are the same in every Century. No. 99 is set by the King. No. 100 is the Centurion’s Choice: pick the best adventure of the season, say which one, and do it again.

The Cape Cod Wheel

What shall we do today?

The wooden Wheel hangs at the house and carries thirty-two of the hundred. When nobody can decide, somebody spins it. Spinning the Wheel and doing what it lands on is No. 67, and five spins in a season is the number.

The Wheel on your phone carries all ninety-eight. You can narrow it: day or evening, easy or difficult, near where you are standing.

Open the Cape Cod Wheel →

It opens on the Cape Cod hundred. Your own key is printed inside the back cover of your Passbook.

The family at the BallyMagauran Adventures Wheel at sunset, the water beyond
A built Adventures Wheel. The Cape Cod Wheel carries the seven categories and thirty-two adventures chosen for their color and their story.
Doing one

Choose. Do it. Get it signed.

1

Choose

Pick one from the book, or spin the Wheel and do what it lands on.

2

Do it

Alone, with a cousin, or with the whole house. The adventure says what counts.

3

Get it signed

Whoever was there signs the line. When a category is finished, a Keeper presses its stamp.

An open Passbook on the deck, a pen set down on it, the bay behind
Two records

The Contest and the Chronicle.

The Contest covers one summer and begins again each year. Whoever does the most that summer is the Champion of the Year.

The Chronicle is the permanent family record. It carries each player’s name and what they did, season after season, and it stays with the house.

The hundredth

Then you are a Centurion.

Finish all seven categories and a Keeper presses the seal. Your name goes in the Book of the Centurion by number, once, for good. You get the coin. The front carries the Wheel. The back carries the family arms, with CENTURION above and BALLYMAGAURAN below.

The BallyMagauran Centurion coin, both faces
What comes with it

The objects, made for the family.

Passbooks

One for each player, numbered once and never reassigned. The hundred printed inside, a line for the date and the signature.

The Cape Cod Wheel

Handmade, hung at the house. Thirty-two adventures, day and evening.

Seven stamps

One per category, pressed by a Keeper when the category is finished.

The Chronicle

The family record, kept by the Keepers, written up at the close of each season.

The Book of the Centurion

The permanent roll. Numbered for life, signed by hand.

Centurion coins

One for every hundred completed. The Wheel on the front, the arms on the back.

← Investor Review
← The BallyMagauran CenturyBack to Cape Cod