The Magauran children spent their summers in Chatham. Many of the places and traditions in this Century come from those years. Brendan Magauran Jr. now has a home in Orleans, across Pleasant Bay. Raymond Magauran and his family live in Chatham. The Chatham and Orleans houses share one set of one hundred adventures.
The hundred combines family traditions with the places the family knows. The family adventures include the coat of arms, the Big Three, the family tree, the Lobster Muster, and the Adventure Wheel. The Cape adventures include Main Street, Route 6A, Pleasant Bay, the beaches, and the history of both towns.
Each player has a Passbook with one numbered line for every adventure, in seven categories. A witness signs the entry when the adventure is complete. The witness may be a child or an adult, as long as that person was there.
Each house has a Keeper. The Keeper oversees the season, confirms adventures, settles questions, and keeps the Chronicle. Either Keeper may confirm an adventure done by a player from either house.
The King or Queen of the Game serves for one season, sets No. 99, and settles any question the Keepers cannot. That role is separate from the King and Queen of the Glan, which is No. 94.
Some adventures are simple, such as putting a foot in the ocean. Some take most of a day, such as picking a bushel of berries and making jam. A few happen once a summer. Nobody finishes in one summer. The book stays open across seasons.
61 easy, 29 moderate, 8 difficult. Seven are marked with an anchor: a player who is too young, too old, or unable to do one gets credit without doing it.







Five from each category. The whole hundred is in the Passbook and on the Wheel.
The last two are the same in every Century. No. 99 is set by the King. No. 100 is the Centurion’s Choice: pick the best adventure of the season, say which one, and do it again.
The wooden Wheel hangs at the house and carries thirty-two of the hundred. When nobody can decide, somebody spins it. Spinning the Wheel and doing what it lands on is No. 67, and five spins in a season is the number.
The Wheel on your phone carries all ninety-eight. You can narrow it: day or evening, easy or difficult, near where you are standing.
It opens on the Cape Cod hundred. Your own key is printed inside the back cover of your Passbook.
Pick one from the book, or spin the Wheel and do what it lands on.
Alone, with a cousin, or with the whole house. The adventure says what counts.
Whoever was there signs the line. When a category is finished, a Keeper presses its stamp.
The Contest covers one summer and begins again each year. Whoever does the most that summer is the Champion of the Year.
The Chronicle is the permanent family record. It carries each player’s name and what they did, season after season, and it stays with the house.
Finish all seven categories and a Keeper presses the seal. Your name goes in the Book of the Centurion by number, once, for good. You get the coin. The front carries the Wheel. The back carries the family arms, with CENTURION above and BALLYMAGAURAN below.
One for each player, numbered once and never reassigned. The hundred printed inside, a line for the date and the signature.
Handmade, hung at the house. Thirty-two adventures, day and evening.
One per category, pressed by a Keeper when the category is finished.
The family record, kept by the Keepers, written up at the close of each season.
The permanent roll. Numbered for life, signed by hand.
One for every hundred completed. The Wheel on the front, the arms on the back.