On your own
Your book, your hundred, your coin.
One hundred adventures written for one city — its streets, its water, its table, its rooms and the talk that happens in all of them.
Dublin is learned on foot, and most of what you learn comes from somebody talking.
Some mornings, the best thing you can do is hand the day over.
A bridge over the Liffey. A page nine hundred years old. A table set for supper before the theatre. A snug at the end of the night.
On any morning without a plan, a spin of the Wheel names the adventure, and the spin is honored.
From the Liffey out to Howth Head and Killiney Hill, every adventure belongs to Dublin and nowhere else. All one hundred are printed in your Passbook, numbered and waiting.
Pick one—or let the Wheel decide.
Today, next summer, or ten years from now.
Someone who shared the adventure signs your book. The signature is what makes it count, and what makes it worth reading twenty years from now.
Clear a category and it is sealed with its own stamp. Seven categories. Seven stamps.
Finish the Hundred and become a Centurion of Dublin.
Your book, your hundred, your coin.
Two books and a running argument about who is ahead—or one book between you.
One book, one hundred adventures, and everybody’s name on it.
Card covers. A hundred ruled lines. A place for the date and a place for whoever signs.
Written in your own hand, it becomes a diary of the Century — where you went, who was there, how it turned out. A ticket stub riding out of the edge, a Grafton Street receipt folded into the back, the signature of somebody you asked for directions.
That is the thing you keep.
Seven stamps in seven colors, and then one final mark with no ink in it at all—the seal, pressed into your book and read by the light.
Your name enters the Book of the Centurion in your own hand. Your coin comes to you. The city becomes part of your story.
Die-struck in antique silver, without enamel or applied color. It cannot be bought.
And nobody is meant to. Half of these adventures ask for a booking, a season, a ticket or an hour on the DART before they begin. Take as many trips as it takes.
The Passbook holds the official Hundred, the rules of play, and your permanent record of every adventure you complete. The Hundred and the rules are the same in every edition.
One hundred adventures in seven categories, each one graded, with the rules of play inside the back cover.
One ruled line for each adventure, for the date and for whoever was there. It is the proof of what you did, and it is yours for life.
The key printed in your Passbook opens the digital Wheel and your own progress, wherever you are. The Passbook remains the official record.
The Passbook tells you what to do. It does not require a particular pub, restaurant or guide. Whoever was there signs the adventure. Category stamps come from the Keeper.
Does this count? How do I start? What does this one mean? Those questions go to the Keeper, or to the Century Concierge: concierge@thecenturysystem.com.
Complete the Hundred and the seal goes into the final page, your name goes into the Book of the Centurion, and the coin comes to you. The coin is earned at the end. It is never in the box.
The Dublin edition is not on sale yet. Put your name down and you will hear the day it is.
Tell me when Passbooks are availableThis page shows how the Dublin Century would be presented to a traveler. The hundred is written and finished; this page and its photography are not.
All one hundred, ruled for the date and signature, with the rules inside the back cover and a pocket beside them.
Antique silver, with your name entered in the Book of the Centurion.
Leave your name and email and we’ll write to you the day the Dublin edition goes on sale — nothing before that.
Prefer email? Write to passbooks@thecenturysystem.com instead.
We’ll write to you the day the Dublin edition goes on sale.