The Century System
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The Dublin Century · Edition One

Don’t just visit Dublin.Learn it on foot.

One hundred adventures written for one city — its streets, its water, its table, its rooms and the talk that happens in all of them.

PHOTO NEEDED
A postcard from Dublin — the Adventures Wheel, a Passbook, a handwritten message on the back
Every adventure is numbered. Every adventure is signed. Complete the Hundred and become a Centurion of Dublin.
The Adventures Wheel

What shall we do today?

Dublin is learned on foot, and most of what you learn comes from somebody talking.

Some mornings, the best thing you can do is hand the day over.

A bridge over the Liffey. A page nine hundred years old. A table set for supper before the theatre. A snug at the end of the night.

On any morning without a plan, a spin of the Wheel names the adventure, and the spin is honored.

Spin the Wheel yourself

PHOTO NEEDED
Friends spinning the Adventures Wheel, a Dublin street or the Liffey behind
Every adventure gets done on the way to a Century. The Wheel decides which one is today.
The Hundred

A hundred ways to know this city.

From the Liffey out to Howth Head and Killiney Hill, every adventure belongs to Dublin and nowhere else. All one hundred are printed in your Passbook, numbered and waiting.

Cross the Ha’penny Bridge.
Read one page of the Book of Kells.
Stand for a whole song from a Grafton Street busker.
Get caught in the rain without an umbrella and keep walking.
Sing for Molly Malone on Suffolk Street.
Sit in the Long Room and say nothing for a while.
Stay to the last song in a proper session.
Read the Proclamation where it was first read.
Ask a Dubliner what the city was like when they were young.
PHOTO
A Dublin street, walked
The City on Foot
PHOTO
The Long Room, Trinity College
The Written City
PHOTO
The Liffey, or Howth Head
The Bay and the Coast
PHOTO
A table set for dinner
The Table
PHOTO
A snug, a session, a pint poured
The Pub, the Snug and the Session
PHOTO
A match, a green, a game
Sport and the Green
PHOTO
Kilmainham, or Glasnevin, or the GPO
Heritage and Home
How it goes

Choose. Do it. Get it signed.

I

Choose an adventure.

Pick one—or let the Wheel decide.

II

Do it.

Today, next summer, or ten years from now.

III

Get it signed.

Someone who shared the adventure signs your book. The signature is what makes it count, and what makes it worth reading twenty years from now.

IV

Close the category.

Clear a category and it is sealed with its own stamp. Seven categories. Seven stamps.

V

Become a Centurion.

Finish the Hundred and become a Centurion of Dublin.

PHOTO NEEDED
Someone signing a Passbook, a Dublin street or pub behind
Whoever shared the adventure signs the line themselves.
PHOTO NEEDED
A category stamp being pressed into a Passbook page
A cleared category, sealed in its own color.
Your Century

Carry it your way.

On your own

Your book, your hundred, your coin.

As a couple

Two books and a running argument about who is ahead—or one book between you.

As a team

One book, one hundred adventures, and everybody’s name on it.

PHOTO NEEDED
A well-worn Passbook, a Dublin setting
The Adventure Passbook

It comes back different.

Card covers. A hundred ruled lines. A place for the date and a place for whoever signs.

Written in your own hand, it becomes a diary of the Century — where you went, who was there, how it turned out. A ticket stub riding out of the edge, a Grafton Street receipt folded into the back, the signature of somebody you asked for directions.

That is the thing you keep.

The Hundredth

Then you are a Centurion of Dublin.

Seven stamps in seven colors, and then one final mark with no ink in it at all—the seal, pressed into your book and read by the light.

Your name enters the Book of the Centurion in your own hand. Your coin comes to you. The city becomes part of your story.

There is one way to get the coin.

Die-struck in antique silver, without enamel or applied color. It cannot be bought.

PHOTO NEEDED
The Dublin Centurion coin, in an open palm
PHOTO NEEDED
The Centurion embosser and its blind-embossed seal
The seal carries no ink. It is read by the light.
PHOTO NEEDED
A new Centurion signing the Book of the Centurion
Your name enters the Book of the Centurion in your own hand.
Your book never expires

Nobody finishes in a week.

And nobody is meant to. Half of these adventures ask for a booking, a season, a ticket or an hour on the DART before they begin. Take as many trips as it takes.

PHOTO NEEDED
A wide Dublin street or the Liffey, in two seasons
What your Passbook buys

Your entry into the Dublin Century.

The Passbook holds the official Hundred, the rules of play, and your permanent record of every adventure you complete. The Hundred and the rules are the same in every edition.

The Hundred and the rules

One hundred adventures in seven categories, each one graded, with the rules of play inside the back cover.

Your record

One ruled line for each adventure, for the date and for whoever was there. It is the proof of what you did, and it is yours for life.

The Companion

The key printed in your Passbook opens the digital Wheel and your own progress, wherever you are. The Passbook remains the official record.

Playing on your own

The Passbook tells you what to do. It does not require a particular pub, restaurant or guide. Whoever was there signs the adventure. Category stamps come from the Keeper.

Someone to ask

Does this count? How do I start? What does this one mean? Those questions go to the Keeper, or to the Century Concierge: concierge@thecenturysystem.com.

When you finish

Complete the Hundred and the seal goes into the final page, your name goes into the Book of the Centurion, and the coin comes to you. The coin is earned at the end. It is never in the box.

Be first in line.

The Dublin edition is not on sale yet. Put your name down and you will hear the day it is.

Tell me when Passbooks are available

This page shows how the Dublin Century would be presented to a traveler. The hundred is written and finished; this page and its photography are not.

The Adventure Passbook

All one hundred, ruled for the date and signature, with the rules inside the back cover and a pocket beside them.

The Coin, when you finish

Antique silver, with your name entered in the Book of the Centurion.

One book and one coin for every Century you complete. Return for a second and a third; on the fourth, the Centurion coin is struck in an antique-gold finish.
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Tell me when Passbooks are available.

Leave your name and email and we’ll write to you the day the Dublin edition goes on sale — nothing before that.

Prefer email? Write to passbooks@thecenturysystem.com instead.

You’re on the list.

We’ll write to you the day the Dublin edition goes on sale.